As a quick aside, there’s no better training simulator for the coming zombie apocolypse than Left 4 Dead. It’s fantastic. I know there’s an enormous glut of amazing titles this season, but this one truly deserves your hard earned dollars.
“You Won’t Believe What We’re Doing”
It was with those words eight or so months ago that I got involved in the New Xbox Experience (NXE). Once I got shown the plans and mockups I was worried this would be New Coke. Not that I didn’t like them, just that I wasn’t sure a totally new UI and experience was a good idea given how well the console was going. I mean this was as big a change as Win 3.1 was to Win95, and it was going to be mandatory. Free, but mandatory. And what about existing themes? Gamerpics?
It didn’t take much convincing though when the actual work started, that the soul of the NXE if you will wasn’t change for changes sake, or to drive new console sales. This was basically an effort to hear and implement all the things the existing customers had said, and give them a prettier, faster, easier to use experience. All for free. And for the cases where we knew making this change would require storage we came up with a plan. We kept in mind existing investments people had made in gamerpics and themes to keep them around. Every step of the way we worked to strike the balance between the "hardcore" user and the more casual audience. We even took the unprecedented step of having a preview program we increased gradually to help us understand how people actually used the NXE beyond our own research.
It was an insane development cycle. And to this day I will never understand how we all managed to keep it under wraps for a surprise unveiling at E3. We’ve not exactly been known for keeping secret cool stuff, you know, secret. I think it stayed quiet because everyone knew we were really doing something pretty god damned fantastic and special and unprecedented in the console industry. But from the amazing work done by the Avatar team, to the test and dev folk, to the ops people and marketplace teams to our partner engagement, we managed to basically release a from-the-ground-up new operating system and UI and features.
In my nearly 15 years at Microsoft there’ve been several projects that I have an enormous amount of pride in being involved in. Windows 95, the security initiatives and MSRC work, the security underpinnings and foundations of Windows Vista, and the New Xbox Experience. I’m proud to be a part of it, and I’m just astounded at the team that made it happen, front end and back end. One day someone could write an amazing book on the development of the NXE and the LIVE changes it took to get it out the door. I think we’ve done work here like no one else at Microsoft is really doing right now. I’m truly humbled to be a member of a group with so many amazing smart people who always have the customer’s interest at heart.
2008 will stand out for me as probably the craziest and busiest year I’ve ever had at MS. But congrats to my fellow team mates, and I hope everyone enjoys what we’ve done. We’re all very tired though.
PS, we’re not done yet, you can bet there’s more to come including sadfjc;dakl
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
“You Won’t Believe What We’re Doing”
It was with those words eight or so months ago that I got involved in the New Xbox Experience (NXE). Once I got shown the plans and mockups I was worried this would be New Coke. Not that I didn’t like them, just that I wasn’t sure a totally new UI and experience was a good idea given how well the console was going. I mean this was as big a change as Win 3.1 was to Win95, and it was going to be mandatory. Free, but mandatory. And what about existing themes? Gamerpics?
It didn’t take much convincing though when the actual work started, that the soul of the NXE if you will wasn’t change for changes sake, or to drive new console sales. This was basically an effort to hear and implement all the things the existing customers had said, and give them a prettier, faster, easier to use experience. All for free. And for the cases where we knew making this change would require storage we came up with a plan. We kept in mind existing investments people had made in gamerpics and themes to keep them around. Every step of the way we worked to strike the balance between the "hardcore" user and the more casual audience. We even took the unprecedented step of having a preview program we increased gradually to help us understand how people actually used the NXE beyond our own research.
It was an insane development cycle. And to this day I will never understand how we all managed to keep it under wraps for a surprise unveiling at E3. We’ve not exactly been known for keeping secret cool stuff, you know, secret. I think it stayed quiet because everyone knew we were really doing something pretty god damned fantastic and special and unprecedented in the console industry. But from the amazing work done by the Avatar team, to the test and dev folk, to the ops people and marketplace teams to our partner engagement, we managed to basically release a from-the-ground-up new operating system and UI and features.
In my nearly 15 years at Microsoft there’ve been several projects that I have an enormous amount of pride in being involved in. Windows 95, the security initiatives and MSRC work, the security underpinnings and foundations of Windows Vista, and the New Xbox Experience. I’m proud to be a part of it, and I’m just astounded at the team that made it happen, front end and back end. One day someone could write an amazing book on the development of the NXE and the LIVE changes it took to get it out the door. I think we’ve done work here like no one else at Microsoft is really doing right now. I’m truly humbled to be a member of a group with so many amazing smart people who always have the customer’s interest at heart.
2008 will stand out for me as probably the craziest and busiest year I’ve ever had at MS. But congrats to my fellow team mates, and I hope everyone enjoys what we’ve done. We’re all very tired though.
PS, we’re not done yet, you can bet there’s more to come including sadfjc;dakl
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In defense of remakes, reimaginings, reboots, and adaptations.
With the recent release of the second Watchmen trailer, and the release this weekend of the Star Trek trailer, I’ve been hearing a disappointing amount of grumbling about certain choices being made, etc in these two prominent examples of the recent heading back to the well mentality of Hollywood.
Sometimes remakes/adaptations/reboots work. As in The Lord of The Rings Trilogy, Sin City, Batman Begins, Battlestar Galactica, The Office, Star Trek: The Next Generation.
Sometimes they work, partially. I’m thinking here of V for Vendetta, Superman Returns, the two Hulk movies, the various adaptations and remakes of adaptations of Dune.
Sometimes they fail miserably either in quality or in representing the original work at even the most basic level. I, Robot, Almost every Clancy film since Hunt for Red October, Galactica 1980, The Clone Wars CG movie, Many a Stephen King movie such as the Shining remake, IT, and The Stand.
In each of these cases previously I’ve always held a fanboys strong opinion of what should and should not be done, what is and is not ok in regards to canon. The two things that really cleared my mind of that bias are the Lord of the Rings movies and Sci Fi’s outstanding Battlestar Galactica. Each took significant liberties with the source material. Each altered some very fundamental sequences, characters, or events. And in the process made the soul of the original work much more accessible for one, and capable of being stretched and deepened.
The fundamental sense of a living breathing mythology that Tolkien labored for is clearly present in the films, and the underlying dark paranoia of the reality of Galactica’s rag tag fugitive fleet is more present and more real. Who cares if the Cylons look human? That only deepens the dilemma already present in the source material.
Adaptations and remakes that work partially usually fail because they took a left turn from the source material. For instance, the end of V for Vendetta the graphic novel was a second chance for the populace to seize, but the book ends before you truly know if they will seize it. Thus the underlying point is completely missed in the movie which stages an unlikely and clumsy rebellion where a paranoid totalitarian government would completely miss the sudden mass ordering in the tens of millions of the very getup the number one wanted terrorist in the country wears. It’s a mystifying and unnecessary change that very much feels like a producer wanted a more emotionally satisfying ending.
Sometimes an easy test of whether an adaptation or remake worked partially is when people who never saw/read the source leave the theater and go "well it was good but I don’t understand why people think it’s great"
And of course when the efforts fail it’s almost always because the resulting work is either stupid or silly or bears no resemblance to the original source material’s spirit while claiming to advance it.
I bring all this up because it’s a fine, fine line to walk. What do you change to bring a work to a new medium, and what do you leave intact?
In watching the trailers for Watchmen and Star Trek I can see easily within them the changes they have made to bring things around, but I also very deeply see that the spirit seems to be intact. The Watchmen wanted to explore, as a graphic novel, a number of things. But the soul was the moral quandary of the ends justifying the means.
Likewise Star Trek was not originally a high minded philosophical environment where the fundamental nature of humanity was given to us in the sometimes stilted lectures of Captain Picard. If anything the original series and movies were about hoping we could rise above the very flaws that often drove the narrative. The original Trek had fist fights, space battles, sex, humor, a tiny bit of camp thrown in for good measure. The new Star Trek trailer has me more excited about Star Trek than at any time in the past two decades. 20 years of Next Generation have made us expect a big morality tale. Don’t get me wrong, I think TNG is still the best of Trek, but it lost some of the umph along the way.
[EDIT: It’s been pointed out to me that First Contact and Insurrection and Nemesis all added action etc to the TNG formula. Let me take these one by one:
First Contact loses out because they violated the spirit of TNG in general by fundamentally changing an enemy well established in the mythos simply for the sole purpose of giving Picard a bad guy…girl…it? to fight. The Borg were a collective, not a Hive. It was partially successful in many ways, and I love the Enterprise E. But it’s like if in the middle of Matrix 3 you find out the machines are actually aliens. It’s a head scratcher. The borg were terrifying enough without a queen. No need to mess with it.
Insurrection had action sure, but tried to again give us the big morality tale. Plus how many times can you write yourself into a narrative corner and then try to solve it by kicking the shit out of the Enterprise? Geordi’s "We’re fresh out of warp cores" seemed to even acknowledge how dumb the plot was. Insurrection is the Star Trek Five of TNG films.
Nemesis? Could the movie more blatantly plead with its audience to close their eyes and pretend it was Star Trek 2?
Again don’t get me wrong, I love TNG but my point is about the source material and its soul. If they were rebooting TNG I would have a different opinion, but they are rebooting TOS and I think they may have possibly nailed it.]
Now, trailers do not a movie make. I still have doubts they can even effectively tell the soul of Watchmen in a two hour film. I worry that there might not be quite enough Star Trek in the new movie, and maybe a little too much Star Wars (especially the recent crap). But I’ve seen the rather visceral reactions from my fellow geeks and, well, I remember railing at length at how Battlestar Galactica was going to utterly fail. Now I think it could very well be the best Science Fiction show television has produced.
I’ve since tried to give up on predicting when a reboot might work. What I have changed is being sure to give it a good chance to grow on me.
My Geekiest moment as a child.
I posted this to the geek propeller group and thought it would make a good blog post in general. Enjoy.
Ok my geekiest childhood story involves the birthday party of my childhood best friend. Now, his parents were a little bit better off than we were and as a result, my friend Todd had every Star Wars toy. I’m not kidding. He had every one. Every one. All action figures and playsets. He had all the die cast toys and vehicles. He even had the little metal Star Wars figurines. He had…every…one. I cannot stress the point enough. I coveted every moment of play time spent at his house for that reason. Well of course and I liked Todd.
Now, I grew up with two brothers. Despite my parents best efforts at buying three of all the figures, playsets and models often had to be shared, or at least there was little opportunity for solo play.
Anyways for his eighth birthday party Todd’s parents rented a projector (yup, this was before VCR’s people) and got a 16mm edited print of Jaws. Once I found that out, I suddenly realized I had a golden opportunity.
I was going to play with all his star wars toys. Alone. Without interruption. And I knew just how. I didn’t really want to see the movie because but I was doubly not wanting to see it because I realized everyone else at the party WOULD want to see it, leaving Todd’s toys to me. ME!
So I made up some story to Todd’s mom once I got there that I wasn’t allowed to watch Jaws by my parents, too scary violent. The poor woman of course was all "don’t worry it’s an edited version it’s ok, not that scary" because she thought I’d be miserable and alone.
But I held firm, this woman was not going to thwart the epic metal star destroyer vs. fleet of die cast xwings that was about to happen. I couldn’t let her interfere with my plans for a vast invasion of Todd’s bunk beds by storm troopers, which could only be defeated by the Obi Wan and Luke posed figurines.
But she persisted! She called my mom, who said as long as it was the edited one she had no problem with it. Damn! So I finally just told her look I’m terrified of sharks and DO NOT want to watch it, all the while mentally plotting out how I was going to recreate the AT-AT blowing up the shield generator on the massive Hoth playset.
She finally got to the point of saying "Well what are you going to do I don’t want you to be left out when everyone else is having fun" and there was my opening. I said, solemnly and with feeling, "Oh I guess I’ll be ok just playing Star Wars in Todd’s room."
And that was my geekiest moment. Feigning complete disinterest (and even abject fear) of what would later turn out to be in my top ten movies of all time, for the mere opportunity to spend two hours alone with Star Wars toys.