Roger Ebert is 100% right. For him.

I deeply wish I knew Roger Ebert as a person. Over the past few years I have gained an enormous respect for him.  I’ve been reading his reviews for 20 years, and more recently, his excellent blog where he covers a variety of topics. His DVD commentaries for Dark City and Citizen Kane are the content equivalent of a month of high quality film school. One of the things I like about his writing is that he makes it easy to divine his reasoning for the positions he takes, which allows one to accurately assess whether or not you agree with the underlying ideas that he uses to reach conclusions. Sure, I’ve vehemently disagreed with his reviews on occasion*, but I have always enjoyed reading his work.  His recent physical challenges have done nothing but increase my respect for him, and perhaps have contributed to what I think is some of his best writing.

Yesterday he wrote a lengthy blog entry entitled “Video Games will never be considered Art." Of course it’s simple to see why a person like myself, whose livelihood is based upon video games, would object. In addition, because the argument is so charged, there’s been a ton of Internet opinion provided. Most of it has either insulted Roger Ebert as old and silly, irresponsible in expressing that opinion due to his influence, and the occasional passionate defense of gaming as an art form.

Set all of that aside for a moment.  I’m not arguing Roger Ebert’s conclusion.  Instead I am arguing his conclusion is largely irrelevant, and is based on an intellectually poor methodology.  It’s not interesting to say "X will NEVER be Art" to me.  It is far more interesting to say "Art is X." and debate that point. Because with that point, everyone can win because either everyone is right to some degree, or no one is.

Ebert applies his view of games to his conclusion, writing the article as a rebuttal to the opposite assertion by another party. His view of games, from the writing, appears to be informed solely by the viewpoints and arguments of others supported by a few videos and captures, not actual playing of video games itself. And we should keep in mind Mr. Ebert has already jabbed his thumb into the eye of this debate before, and I encourage everyone to read his arguments from those previous posts, for they are more well formed than his recent ones.  In his previous positions he has stated he means “high art” in the form of Michelangelo or (and this is never clearly stated on Ebert’s part but one can assume) the works of Kurosawa, Allen, Or Fellini. But now he has lowered the bar it seems, and stated video games can *never* be art.  Surely such an assertion from a widely respected mind involved in-depth hands-on analysis and critique of a wide breadth of games!

Of this new position I have one major objection: his opinion is needlessly uninformed by experience. Look at his dismissal of Braid for having a rewind feature, which he likens to being able to take back a move in Chess.  Having not played the game, it’s easy to dismiss it.  But if he chose to play it instead of hearing someone describe it or watch a passive video of the play, he would understand that not only is the rewind not a "take back", indeed it is essential to solving many of the puzzles.  And by that I don’t mean using it as trial and error. There are some puzzles that can only be solved by the application of the feature. The feature is part of the puzzle, not a band aid to make solving it easier.

Towards the end he throws in a point I found probably the weakest thing he could have possibly brought up: That the debate itself somehow indicated that the side that argues that video games are art is somehow defensive and therefore the assertion itself is automatically weak, ipso facto.  He notes Baseball players don’t defend their sport as art.  This seemingly observant straw man blows right by the fact a vast majority of video games have a narrative arc as an integral element of the interactivity. One might compare physical baseball with the video game version of baseball thusly. However it is as ludicrous to suggest Baseball and Bioshock are artistically the same as it is to suggest Soccer and Blade Runner are artistically equal. While some video games are competitive and might have an analogy to physical games, his dismissal of many of the crucial elements of what comprises a video game serve only to underscore the problem I have with how he justifies his conclusion. It is at best dismissive, it is at worst willfully ignorant. I write these things factually not pejoratively.  The regard for his opinion and reasoning is unassailable by the likes of me.  I just point out in this case, our emperor doesn’t have any clothes on.

Well, that doesn’t make his conclusion objectively wrong, for two important reasons.  One, the definition of Art (even “High Art”) is extremely subjective; it encompasses both a compliment ("That double eagle was a work of art!") along with an abstract meant to convey creative achievement of some type.  In this, his conclusion is completely subjective and supportable within the framework he’s established.

So Roger Ebert is 100% correct that video games or other interactive entertainment can never be art, provided you’re not a person who plays video games, have ever played video games regularly, don’t appear to want to play video games to inform your theory, use other’s arguments in favor of gaming artistry as a proxy for direct experience, and define art rigidly to exclude many of the Interactive aspects of gaming, oh and require comparative achievement to historical geniuses such as Da Vinci, Mozart, Scorsese or Lynch.

For my part, I don’t worry or obsess over whether video games are art, it’s more interesting to talk about the various interpretations of the definition of the word Art. Whether or not video games are now, or will be in the future, considered works of art will be decided by time.  Not Internet debates.

In that regard, for a man I have significant respect for, I take no issue with his conclusion though I disagree with it.  But I have some mighty big problems with his methodology, as it does his reputation for intellectual prowess and insight no service whatsoever.

*Dear Roger, if you ever read this, thanks for all the fantastic reviews.  However, I think that The Usual Suspects is a movie about a battle of wills to find the truth in a police interrogation room, not about the details and timeline of a crime heist.  There was a lot to solve actually, and the detective failed utterly to solve any of it, until it was too late.

Today, April 15th 2010*, we bid goodbye to our friend; our brother.

Today we took a rather deep decision.  In order to enable some awesome new stuff that I cannot possibly talk about, we needed to turn off support for original Xbox consoles and titles on Xbox LIVE. It wasn’t easy, and was taken with the utmost consideration for our customers to enable new functionality. But this post isn’t really about that specific point. I didn’t think this post would be hard to write but… Instead, wait…look over your shoulder!  WORMHOLE!

November 15th, 2002.  Rochelle and I arrived belatedly in Seattle.  I’d been officially hired by the Microsoft Security Response Center.  We drove from Dallas to Seattle at my insistence. There are a lot of reasons for that but the primary one was that I loved so much making that drive.  You crossed the plains of Kansas then through Colorado and the Rockies across the continental divide and then into the severely underrated Utah and Idaho lands.

But in this case I was tense.  I’d already been hired by the MSRC and my start date was November 22, but Rochelle and I had to get up to Seattle in order to start the process of relocating along with all the work that comes with moving from one Microsoft Realm to the other.

Let me try to explain that.  When you move from one Microsoft business unit to another, you might need to move network information or other attributes. This required a whole bunch of “e-paperwork” and other stuff while you tried to figure out the real life stuff. In a really funny example of that the person who set up my Seattle account info set me up as “Stepto Toulouse” that’s how well he knew me, or what I was called.

I remember the moment Rochelle and I arrived in Seattle very well.  Cresting the Cascades in my Jeep Wrangler after a treacherous drive through Snoqualmie pass, we entered the foothills east of Issaquah.  While driving, the mist of the November snow storms wisped over the low hills in a spectacular show of pacific northwest beauty.

See?” I said to Rochelle, “Seattle is saying hi!”

It’s really hard to describe the beauty of that type of moment.  But at the same time I was nervous as we were about to check into Microsoft Corporate Housing and my Xbox was in the back of the jeep.  Two moments were about to be defined as one.

It wasn’t hard to get situated.  My start date meant I would ramp up super fast.  All the while, Rochelle would have to look for a house.

But…

See I had my Xbox with me, and the temp housing in the apartment complex they put us in had broadband.

Observant gamers will notice that every October, my Xbox LIVE tenure triggers before everyone else. My friend e is the very first gamertag and his tenure triggers in late August, so he’s one step above me.

But Xbox Gold customers from our launch, trigger in November. I was lucky enough to be one of the first MS employees to be part of the pre-release version of Xbox LIVE.  The sole reason I had brought my Xbox console to Seattle during that most crucial of life changeovers was to make sure that no matter what, I could log into Xbox LIVE the actual day it moved from Beta to actual launch.

And so it was that on one simple day in the midst of an incredible life change while trying to sell a house, buy a house, and fundamentally alter the very nature of the work I had done at that point for Microsoft…We got back from house hunting.  I hugged Rochelle and poured a drink. I took the time to stop, sign in, and make sure that the very day we launched Xbox LIVE I was there, and played some Crimson Skies.

Collapse the wormhole.

April 15th, 2010*.

Rochelle is asleep upstairs. I spent most of today putting Xbox 1 LIVE support to bed with amazing people who love what they do. We toasted that bootstrap of success for what we are today and tonight all of us are reflecting on what’s next.

It’s great.

It’s alive.

It’s LIVE.

* THE YEAR WE MAKE CONTACT

I M ‘n UR w00tstock, w00tin’ UR… stock.

So yeah, I got my brain rebooted this weekend, and in the best possible way.  It all started so simply. Rochto and I went to Vancouver this weekend to visit our breeder to pick up OUR NEW PUPPY REMINGTON MARTIN!

REMY

On the top of that being the most awesome awesome cute thing ever and we get to pick him up next week, we happened to be in town while Wil Wheaton was filming Eureka for SyFy. So we all arranged for a lunch beers and cheers.  Over hot wings, sushi, and great conversation (and one of the best seasonal ales I think I have ever had),  Wil piped up and asked me a simple question relating to Paul and Storm, and w00tstock.

My first thought was, since I had just had the good fortune of meeting Paul and Storm at PAX East, was that they somehow were involved in the w00tstock ticket sales and knew my name and…there must be something that hooked the two together…I think I blinked and I said:

What, is there something wrong with my tickets?”

Wil laughed “no no no, did they talk to you about being a part of the show?”

Over the next 20 minutes there was a ton of talk about stuff and things that to be honest I simply cannot remember right now as I processed the information and their ideas around what they thought I would bring to the event based on my previous PAX speeches and performances and my blog entries

*I was being asked to be a part of the show.*

I really can not detail much of that, other than I knew A) Some awesome friends had given me a new opportunity, and B) I will have to go off and bring some A game to make w00tstock Seattle and w00tstock Portland as awesome as I have the ability to contribute to.

So for now, Get yer tickets while they are available: Seattle   Portland. Because LoadingReadyRun will be there. Paul and Storm will bring the Awesome.  Adam Savage is going to geek the geekgathering, and Wil will be there of course to provide the Wheatoning.

So what am I going to do?  Well, I have an idea.  A theory. I don’t want to say too much just yet except that it will have a Microsoft focus…It will be from the heart…and I will try to live up to the wonderful geek fellowship opportunity that has been offered to me.

There’s a lot of ways to say thanks to people who tell me they respect what I do.  I would like to live up to that and give you guys something fun and enjoyable back, as part of a larger and more *awesome* geek experience.  Stay tuned.

Cause you know, there’s always surprises.

I M ‘n UR w00tstock, w00tin’ UR… stock.

So yeah, I got my brain rebooted this weekend, and in the best possible way.  It all started so simply. Rochto and I went to Vancouver this weekend to visit our breeder to pick up OUR NEW PUPPY REMINGTON MARTIN!

REMY

On the top of that being the most awesome awesome cute thing ever and we get to pick him up next week, we happened to be in town while Wil Wheaton was filming Eureka for SyFy. So we all arranged for a lunch beers and cheers.  Over hot wings, sushi, and great conversation (and one of the best seasonal ales I think I have ever had),  Wil piped up and asked me a simple question relating to Paul and Storm, and w00tstock.

My first thought was, since I had just had the good fortune of meeting Paul and Storm at PAX East, was that they somehow were involved in the w00tstock ticket sales and knew my name and…there must be something that hooked the two together…I think I blinked and I said:

What, is there something wrong with my tickets?”

Wil laughed “no no no, did they talk to you about being a part of the show?”

Over the next 20 minutes there was a ton of talk about stuff and things that to be honest I simply cannot remember right now as I processed the information and their ideas around what they thought I would bring to the event based on my previous PAX speeches and performances and my blog entries

*I was being asked to be a part of the show.*

I really can not detail much of that, other than I knew A) Some awesome friends had given me a new opportunity, and B) I will have to go off and bring some A game to make w00tstock Seattle and w00tstock Portland as awesome as I have the ability to contribute to.

So for now, Get yer tickets while they are available: Seattle   Portland. Because LoadingReadyRun will be there. Paul and Storm will bring the Awesome.  Adam Savage is going to geek the geekgathering, and Wil will be there of course to provide the Wheatoning.

So what am I going to do?  Well, I have an idea.  A theory. I don’t want to say too much just yet except that it will have a Microsoft focus…It will be from the heart…and I will try to live up to the wonderful geek fellowship opportunity that has been offered to me.

There’s a lot of ways to say thanks to people who tell me they respect what I do.  I would like to live up to that and give you guys something fun and enjoyable back, as part of a larger and more *awesome* geek experience.  Stay tuned.

Cause you know, there’s always surprises.

A Maze of Twisty Passages, All Alike …

Know this, for after fifteen years at the company I can say it’s a fact: Microsoft’s developers/software/executives/employees/actions are not, and never have been, intentionally evil.

Microsoft’s building designers, however, are.

Actually, that’s not fair. The designers are just doing what they are told: maximizing available space for working environments, all within a budget.

But the people who design all the directional signs inside all Microsoft buildings? Spawn of … someone really, really evil. Like Hitler. Or Stalin. Who’s worse, Hitler or Stalin? Or Satan? Is Satan as bad as Hitler, or worse? Okay, the sign people are spawn of Hitler, Lizzie Borden, Satan, and Billy Bob Rubik, designer of the Rubik’s Cube. Thanks Wikipedia.

It’s bad enough that in the from-the-top-down X-ray view every Microsoft building resembles a maze from one of those 1001 Mazes! books you see at the checkout at the grocery store. It’s bad enough that even inside some Microsoft buildings, the first floor is designed completely differently from the second floor, and the third floor bends space and time such that I swear I once saw David Bowie on the ceiling.

Those two things alone would be villainy. No, what is worse, far worse, is the fact that all the interior signs helpfully lead you right like a lamb to the slaughterhouse. But the signs end up leaving you just short of it, wondering if you missed a sign—and by the way, what’s with all the lambs screaming?

Here’s an example. To be mindful of Microsoft’s security protocols, which restrict our taking photos of our buildings with the level of detail I am about to describe, I am going to instead provide you an approximation of the hell we have to go through trying to find our way around.

Setting the mood: you’re in an unfamiliar building for a meeting. You’ve arrived with more than five minutes to spare. Plenty of time! You exit the elevator and are greeted with this initial sign:

← 2000–2200
← Restroom
→ Kitchen
→ 2300–2400
→ Conf Rms 2202, 2205, 2206, 2576, 2999

You know that your meeting is in conference room 2576, so you exit the elevator to the right, intending to go to the kitchen to grab a drink because it’s on your way. You walk down the hall to the next sign, which says:

↑ 2300–2400
→ Kitchen
→ Conf Rms 2202, 2205, 2999

That’s odd, you think, where did 2576 go? Oh I’m sure there’s another sign near the kitchen, you decide. So you enter the kitchen and grab a coffee. The Microsoft Starbucks coffee machines brew your coffee per cup from a custom grind. It takes about 90 seconds, but you figure you have plenty of time. Coffee accomplished, you exit the far side of the kitchen and find this:

← 2300–2400
↓ Restroom
↑ Conf Rms 2576, 2999

Oh, you think, see? There it is. You continue down the hall. You now only have a minute or two before your meeting, so you scan for the next sign and see:

↑ 2350–2491
↑ Restroom
↓ Kitchen
↓ 2300–2349
→ Office Supply

You’re momentarily surprised that the restroom has now folded space to move in front of you, but then you realize that certainly there would be more than one restroom on the floor. But then you pause to realize the conference rooms have disappeared from the sign to be replaced by the office supply room.

Now you’re completely confused, because the last sign had a room range of 2300–2400 but this new one expands that to 2491 and sends you in a different direction for the other rooms. Neither room range matches the conference room. Figuring that surely a conference room like 2576 would be in the general direction of the increasingly larger-numbered offices, you proceed gamely in the direction of the 2350–2491 range. Your meeting is now officially started when you reach 2491 down some long, deserted hallway and stumble across conference room 2999, filled with people you do not know. On the door is a sticker that says “meeting moved to Conf Rm 2202 (by the stairs).”

Now people in the offices around room 2999 are kind of looking at you because you probably just uttered out loud, “You gotta be fucking kidding me.”

Your smartphone/watch/internal timing mechanism informs you that you are now three minutes late. You hustle back down the hallway to the sign you last passed, only to see that totally different signs are posted facing the other way:

↑ 2491–2500
↓ Conf Rm 2999
← 2000–2050
← Kitchen

All right, now you are six minutes late and you still have no idea where you are in the building. You get a text message on your phone from your boss or other helpful co-worker trying to protect your reputation as not being one of those people who is always late:

“VP is here. We’re all waiting on you to start.”

The VP? The vice president of the division is there? “Oh my God!” you may or may not exclaim out loud. You hustle back to the elevator.

On the way you pass conference room 2202. In your haste and panic, you think you recognize a friend of yours in 2202 who is supposed to be at your meeting, but that can’t be because yours is in 2576. Maybe they just had a more important meeting in 2202 and could not make it to yours. Regardless, you’re seven minutes late and you need to find 2576. Heading in the opposite direction from the elevator’s initial sign, you find, five feet away with no signage pointing you there, conference room 2576. It is filled with people you do not know and has a sticker on it saying “[Your meeting] moved to 2999,” which you realize had the sticker on it saying it was moved to room 2202, which you just passed and now realized is filled with your friend, the people, and the vice president for your meeting.

You may or may not at this point scream out loud, “Motherfucker!” and run back to 2202, forsaking signs altogether. You try as nonchalantly as possible to open the door and enter, saying carefully and slightly breathlessly, “My apologies for being late. I couldn’t find the room.”

The vice president looks you up and down and says, “But had enough free time to get some coffee, I see.”

The signage situation at Microsoft is so pervasive that among some employees, if you want to send a passive-aggressive signal about who needs the meeting more than you, you make all the invitees come to your building. Likewise, if you need to make peace or resolve a conflict you think you might be wrong about, you schedule the meeting in their building as a peace offering.

No, really.