H8’rs gonna h8.

I love Twitter muchly, it’s a fun way to keep track of my friends and to try and be clever on the Internet. Back before Twitter…actually back before HTTP, what we think of as blogging or microblogging was called a .plan file.  A .plan file was simply a text file sitting on a server on the Internet that anyone could access using the Finger command.  That’s right, in those days before the World Wide Web you basically got on the Internet with some type of console application and issued text based commands like “finger stepto@stepto.com

So people would update their .plan files with what they were doing or interesting thoughts or whatnot.  After the advent of the WWW, .plan files kind of exploded in the geek community because it was easier than running a webserver and you didn’t need anything other than a text editor to write for it.  So game developers and other people would update their .plan files. Along came easy web page hosting and .plan’s went away.

I told you all that to tell you this: One day Paul Steed, who did models and animation for Id Software, updated his .plan file with an interesting story about how he missed his exit to head into work in Mesquite, Texas.  Instead of circling back he decided to just keep going.  Until he reached the ocean. 8 hours later he reached Galveston, looked at the waves, then drove back. Then went into work the next day like normal. I always thought that was kind of cool.  Unfortunately when I miss my exit at work and decide to drive to the ocean it’s a 30 minute trip.

I got home yesterday to find my Blu Ray copy of the extended Lord of The Rings trilogy had arrived early. I had made plans to watch them throughout the week, but as I popped Fellowship in with the intent of only watching the opening, Paul Steed’s story popped into my head.  So I decided “screw it, I’ll watch the whole thing.  And live tweet it!”

What followed was an enormously fun 11 hours or so as I powered through the films, tweeting as I went.  What surprised me was the reaction.  While 90% of people reading and responding were having fun with my playing MST3k to the trilogy, there was a very vocal 10% who were *furious* at me for tweeting too much.  Some even pulled my favorite passive aggressive twitter tactic: “Gosh if you don’t stop tweeting, I’m going to have to unfollow you.” as if that’s going to have an impact on my tweeting.  Does that person think I read that and go “Uh oh! @BobinFlorida226534 is going to unfollow me.  Better stop tweeting!”  I’m enormously grateful for the 21 thousand people who find what I say interesting enough to follow me.  But to that vocal 10% here’s a protip: You can make lists on Twitter!  Make two.  Put everyone you follow in one list, and no one in the other.  Then when you need to unclutter your stream from someone who is tweeting too much, just move them into the empty list temporarily!  Science! OR you can just, you know, unfollow me.  It won’t break my heart, I promise!  No need to threaten first!

It was enormous fun to do however and I think with a little more warning I will do it again with Star Wars and Indiana Jones films when they inevitably come out.  The LOtR blu rays are astounding however.  The movies look and sound better than they ever have.  I heard things in the uncompressed 6.1 DTS sound mix that I had never heard before!  One minor drawback is that the picture is to perfect and clear, Gollum looks a lot more like a special effect than I was expecting.  It’s like they worked so hard to make him perfect that he stands out as too perfect.  But that’s a minor quibble. 

So I’m bleary eyed at work, but I can’t recommend this edition of the films enough.  And as my twitter stream can attest, I can confirm all 682 minutes of the run time.

Quakity Quakity Quakity

In late February 1996 I was working on what would later become Windows 95 OEM Service Release 1 and Windows 95 Service Pack 1.  We’d learned a lot since the shipment of Windows 95 six months earlier and there were a number of updates and fixes being prepared for the market. Working in our Las Colinas support center, I was one of the leads on developing Product Support Boundaries (meaning, where did product support define where our support ended and someone else’s began) as well as testing for the new software. This involved a ton of research and technical writing, and as well a lot of online support for the hardcore beta testers via Compuserv, Usenet, and other online forums.

OEM service releases were versions of Windows specifically for companies like Dell and IBM and other companies to pre-install on computers and were slightly different than retail copies of Windows in that they were specifically tailored for the hardware the OEM was shipping. So unlike the high of being a part of the development of Windows 95, the following service pack and OEM releases were more boring than an often used metaphor.

One more interesting tidbit in this sea of historically tech mediocrity trivia, I had just been issued a brand new Gateway Pentium 233mhz machine with a 720 megabyte hard drive and 32 megs of RAM. Meaning that, at least for gaming, the machine was significantly more powerful than my home machine. This coincided with the release of Qtest.

It’s safe to say my life would never be the same. Over the next several months I would stay long past normal work hours playing Qtest on my hot rod work machine until I spent some bonus money to trick out my home rig to play it just as well.

Of course I had played Doom point to point over Modem, and even played a 4 player game over LAN.  But Qtest showed everyone the power of the Internet as a gaming platform, and just a few months later Quake was released. Quake put forth the concept of a player “user name” on the internet for online shooters.  For a long time mine was “Poppin’ Fresh Dough Boy” and my signature rocket kill taunt was “Nothin’ says lovin’ like somethin’ from the oven!”  But of course I eventually reverted to “Stepto.”

Ping times.  3d cards for glquake. Custom skins.  Mods. Rocket Arena. Installing an ISDN line in my apartment to run servers. Capture the Flag. Team Fortress. Grapple monkeys. Gibs. Rocket Jumping.

15 years later.

I’ve never laughed as loudly as I have during Quake matches.  The combination of over the top gibs and blood sprays still to this day strikes me as funny.  The action of Quake 1 was fast paced and unforgiving.  People learned the rhythm of maps first on Quake, how to time getting the rocket launcher then jumping round the corner to nab the red armor and the quad damage just down the hall.

In celebration of Quake, I did some idle querying to see what it would take to run a server and have people connect for nostalgia.  I was chocked to discover there is a modern Quake movement out there to update the game and keep its original roots. 

Therefore I have set up a Quake server on Stepto.com.  First, you will need a copy of Quake retail, specifically its .pak files.  You can most easily get this from Steam for $9.99.  Second, go here and install the engine for your platform (Windows, Mac, or linux). I chose the Dark Places engine because it is cross platform, free, and dead easy to setup and it looks amazing if you download one of the texture packs for it.

Last, just point your Quake multiplayer game to the address Stepto.com.

I dunno how long I will leave the server up, and for right now it’s only running a very basic standard map rotation. But I played with some randoms last night and had a blast.  I might add some maps and bots such that anyone can join and have fun at any time.

15 years ago an amazing technical achievement was released.  If you’ve never played it, check it out.  You’ll be glad you did.

E3: E, cubed. 2011. Part 2. A Song of Things. Book Two. A Clash of Things.

I know I am way behind putting this up, but Game of Thrones not only sucked me into bookwise, I made the mistake after finishing book one of watching the HBO adaptation. Let me just say: IT’S TOO LATE FOR ME, SAVE YOURSELVES.

Anyways.

The thing they don’t always tell you about e3 demo theaters is that they are small, poorly lit, hastily built, and hot. And as I sat in the Bethesda theater awaiting the presentation of Elder Scrolls 5: Skyrim, I looked at the walls of the cramped room wondering if they would buckle from the various strung up Dim-o-lighting fixtures.

Rewind 30 minutes.  E, Major Nelson and I are all standing just outside Bethesda’s booth talking to Todd Howard and I’m proud of myself for keeping my cool.  e3 has become the place where I inadvertently get placed in close proximity to people who cause me to LOSE MY SHIT because of who they are and the influence they have had on me.  But a bit earlier I’d shared the same breathable airspace with Stephen Spielberg and unlike last time that happened my brain didn’t vapor lock, so clearly some progress was being made. 

Todd of course is the executive producer behind Elder Scrolls and Fallout 3.  In other words, awesome.  He was running us through what we were going to see and expressing a keen interest in our Forza 4 party because he’s also a supercar enthusiast. Like just about everyone in the gaming industry except the old school super egos, he’s an incredibly down to earth guy who’s amazed at even his own role in the business.

The Skyrim demo starts and I snap back in time. Right out of the gate I see this is precisely what I wanted.  Forget the class changes and skill tree adjustments, I just wanted another immersive experience like Oblivion or Fallout 3, with amazing graphics.  And that’s what I got.  Skyrim looks astounding, from meticulously detailed and wonderfully animated wooly mammoths, to dirty and primitive looking stone giants, to vast mountain peaks, to perfectly rendered dungeons.  For a period of about 18 minutes I didn’t care a single bit about the stifling heat or the cramp standing room only theater.

When I walked out I knew I had a title that was going to vie with Portal 2 for my game of the year. I was tired already even though it was only 3.  I’d started the day visiting the Sony and Nintendo booths.

Nintendo’s booth was full all the time. You could tell they were the standout this year due to the hardware announcement. Interestingly while access to the Wii U was pretty hard to obtain due to its popularity, there were people walking around the booth with real controllers so that you could hold it and feel the weight, see the screen, etc without having to stand in the main line. The 3DS also had a presence, but the real excitement was around the Wii U. I wish I had gotten a chance to play with it, but their area was just too crowded.

I dread going to Sony’s booth at e3. For the past three years the energy has been very low, as if someone stole their thunder out from under them. This year was a total change. With the release of Infamous 2, the upcoming Uncharted 3, and the Vita being available for play, Sony’s booth was fun and upbeat this year. After an hour and a half long wait I got my hands on a Vita. I’m not sold on the concept of a portable device for gaming that isn’t also a phone. However one thing is clear when you play with a Vita: you are holding the next generation of portable gaming. The fidelity and complexity of the graphics was easily on par with a 360, and while I wasn’t sure I really needed that in a handheld, as I played with the Vita I became more and more convinced. The game I was playing was beautiful and silky smooth. Build quality of the unit was typical Sony, meaning very good. It wasn’t too heavy or too light. At the same time the demo was highly controlled, I only had a couple of minutes with the device and was not allowed to go to XMB or check battery life stats. Still, it’s impressive hardware. We’ll see how it does.

But after all that I knew I needed to marshal my thoughts and consolidate my notes.  I returned to the hotel and spent a good hour writing my trip report for the folks back home.  There was just one more thing to see before I left the next day.  I had an early morning appointment to see Bioshock Infinite.

I cannot describe to you not just how amazing the game looks, but that it will be to Bioshock what Bioshock was to every game before it. The content in the e3 demo was at once jaw dropping, shocking, unsettling, and thrilling. There’s no way this game isn’t going to be game of the year 2012 based on the demo I saw.

e3’s a tiring event, and not quite the same energy as PAX because it’s so industry focused.  But what I didn’t expect was the feeling that the best this console generation has to offer is actually yet to come.

E3: E, cubed. 2011. Part 1. A Song of Things. Book One. A Thing of Songs.

I stepped out of The Original Pantry Cafe into a cold LA night. The wind was up and the sky was a white fog lit by….well lit by LA. A helicopter buzzed over, on it’s way to some important thing. In the distance I could see the JW Marriot as a gleaming tower into the sky, and just off to the left my own hotel a few blocks away. It was like Blade Runner. Coming to LA is always like Blade Runner.

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My friends were all around me making their plans to get to bed safe, and I bid them farewell as I walked towards my own temporary respite just down the way. I’d just gotten into A Song of Fire and Ice: Game of Thrones: Book One.  A terribly fantastic book that has a fantastically terrible name for a book series. But I was tired beyond belief, and wanted to read a chapter or two before bed.

It’s late, and I looked at the blue neon of the Marriot climbing into the sky, just high enough to touch the smog line. The wind reminded me it’s unseasonably cold as the street people pled for money just outside the place where I stuffed myself on late night breakfast.

I never do this, since I was attacked a few years ago by a homeless person while I was giving money to another homeless person…but I handed the nearest person my last ten dollars as I walked back to the hotel.

All the pre-e3 presentations had been done: Microsoft, Sony, and Nintendo. Every time I come here I marvel that that I’m in any way a part of it. E and I had been a part of the GiantBomb podcast earlier along with Jonathan Blow (Creator of Braid) and Gary Whitta (Author of Book of Eli as well as the new Penny Arcade partner on The New Kid).  We were laughing earlier at the Internet forum denizens proclaiming us mindless Microsoft shills. That keeps you grounded I suppose. A shill?  If I could count the number of times my (actually quite nice and awesome) PR team had butted heads for a dime I would be dimes richer.

For my part I was happy about our part, excited about the Vita more than I thought I would be, and the Wii U I thought was a bold maneuver in the crazy world that is the console wars. For titles, Uncharted 3 looked to be amazing and the video of modern titles running on a Nintendo platform had me seriously happy as a gamer. Battlefield 3, Modern Warfare 3, Skyrim, and Bioshock Infinite were my MUST SEE titles.

Wandering back to the hotel, I was puzzled by the Internet reaction to the Giantbombcast. I loved sitting on a couch, chatting with a noted screen writer and author, my friend Eric, the creator of a game I admired muchly, and the GiantBomb guys who held us accountable but also let us talk our side as well. Why would people assume we were shills when we spent so much time talking about games specifically and the fact there were certainly shortcomings in our platform?

Ah well, on the Internet forums no one knows you are a dog.

The whip of the wind brought me back for a moment. Earlier I had been in the Microsoft briefing room at the Galen Theater.  The pomp part and the grandeur are hard to deal with sometimes when you realize you’re a gamer who worked on the things being announced. To have such a spectacle unfold around your efforts and the efforts of people you respected is both a gratification and a surreal moment you can’t quite deal with.

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There was a lot of complaint about Kinect from the Internet-erati.  That’s ok.  If anything I’ve learned those most invested religiously in a platform are the ones most likely to hate announcements in regards to that platform if it doesn’t fit their narrow usage scenario. Good thing for them no one is going to turn off their Xbox controllers or anything!  And for those 10 million people who bought Kinects, well we were working on making that even better for them. We demo’d Kinect sitting down, Kinect sideways, new titles, hardcore titles, Bing voice search, TV, so many things to mention. So many things I had been dying to talk about for the past year, and now I could.  We’d made good.

A taxi honked at a passing car.

I actually don’t like LA. Well that’s not fair, I dislike some parts of it. Like any large city as culturally significant as LA I have come to only be exposed to those parts most people identify with because they are the parts most utilized. But downtown, all the stereotypes ring true here: The smoggy skyline, the ersatz body type that attempts to trade fitness for anorexia, the traffic, the impression that everyone who is here is only here to "get somewhere" in life.

It’s not really fair to judge a city by that, I know for a fact there’s places in LA where I have spent time with my friends that I really like. There’s a lot of my friends who live in the area I wasn’t able to see because of the chaos of timing that is E3.

So now as I observe my notes from the moment, they are from 3 am and even in downtown LA there wasn’t a car on the street. The intersection at 7th and Figueroa switched its lights and walk/don’t walk signs without regard. I had no reason to feel melancholy or alone, and I didn’t. I just felt odd as walked.

The past two days as I look at the scribbles of that moment, have been a blur. 48 hours have passed since my landing.  I’ve watched our announcements of new Kinect capabilities and new titles and work that over the past 12 months has coalesced into what I think is an incredibly solid delivery on promises of what Kinect could do, the Internet reaction cast aside.

I finalize this in the past, and post it in the future.  In my e3 timeline, tomorrow I will see Skyrim.  I will hold a Vita in my hands and play with it.  On my last day I will have a private demo of Bioshock Infinite.  These are the things I have planned.

I can say they came true. And I will speak of them tomorrow.

The Days Are Just Packed.

I’m finding it difficult to believe it’s a mere two weeks from e3.  I’m lucky, I’ve only ever attended e3 since the great e3 collapse in 2007.  So I have not yet learned to hate it like Van Halen fans hate Van Hagar, or [INSERT THE OPPOSITE OF YOUR POLITICAL PHILOSOPHY] hates freedom.

Like most of us at Xbox I’m crazy busy in preparation.  But I thought I would also provide an update on some personal projects currently underway as well.

I’m very excited to formally announce that I am working on an audio version of my book, A Microsoft Life.  Much like the Kindle and Nook versions of the book I have been surprised by the number of requests for an audio version. Unfortunately (or fortunately depending on your perspective) the audio version of the book will be an abridged version.  This was a very difficult decision to make because when I find out an audio version of a book I enjoy is abridged I get upset, because I typically want the content in its entirety and I’m willing to take the time to listen to it all.  However, I think it is the right choice for this book because of three key reasons.  First, in two places in the book I transcript speeches I have given.  It makes no sense, in my mind, to record those again given they are readily available on Youtube.  Second, a couple of stories rely on visual gags that would be impossible to do in an audiobook.  Lastly, there are certain stories, specifically Hennessey, that I will not be able to get through reading aloud without crying like a gassy baby.

However, taking this into account I am working on surprises and extra content that I think will make the audiobook something that both people who own the book already will enjoy, along with new “readers” who have been waiting for a listenable version.  Therefore, I am please to make announce the title of the audiobook is: “A Microsoft Life: The Audiobook Expanded Edition with Bonus Material and Surprises (Abridged)”  I’m going to be rehearsing pretty much all this week and starting the initial recording next weekend.  My goal to make it broadly available is dependent on some of the special surprises but a summertime release is the time table.

I’m hard at work on my second book, A Geekster’s Paradise. Like my first book this will be non fiction stories and articles about, well about being a geek.  The timetable for my second book is Winter 2011 and it will most likely be larger than my first book.

Lastly, and this is the part I’m so scared to talk about I just peed a little, is that I am working on a fiction project. It will be a collection of short stories and it is titled “After: A Collection of Stories Following The Events of 2.12.14”  The overall length is around 25,000 words so it’s not very long. In fact, you can read the rough draft of the first story RIGHT NOW.  It’s a project I have been having a LOT of fun with in my head, and I’m really worried and really excited to share it with you.  Look for this project to land hopefully sometime between the release of the audiobook of A Microsoft Life and my second book.  The format for release is yet to be finalized, but it will most likely be primarily ebook with a limited edition (meaning I will only make so many) hardback edition.

So that catches us up to now at least. Now I go back to LA Noire.  You are playing LA Noire right?